I didn’t expect to generate so many comments on my dam-bursting logorrheic last post. Really, I wrote it because it was floating around in my mind, and it was the closest thing to something bloggable that I’ve come up with in a month. As such, I thought I’d spit it out and people might get a little amusement.
Instead, I got a bunch of comments that challenge my position, and that really put my brain into overdrive. I think we fail to challenge people’s opinions far too often on this whole Internet vidyagame blogging sphere thing, and I truly appreciate the feedback. So much so, that I’m writing this response! It might be worth reading the first article before this one or else it may not make sense.
Matthew Gallant was the first to post, and he said:
Of course memory == binary, so that’s another direction you could take.
This is in reference to my use of the word “mems” to replace “videogames.” He’s right, and mems is close to memes, so… bines? I like bines.
From commenter mad, I got this response:
There is history here; see Chiptunes, 8-bit, 16-bit.
Naming it after the memory makes it feel static, like data. Naming it after the processor makes it dynamic, which is what games are typically all about.
Compare also to processes, executables, etc.
I see what you’re trying to do here; but, the only problem I see is that it assumes that a… a mem… (you know what? for the sake of the argument, I’m jsut going to call ithem mems for the rest of this entry) must be dynamic. Why didn’t they name “the film” after the projector? Because to name an artistic medium because of a characteristic you assign to it does a disservice to anything that wishes to use that medium to illustrate the opposite of that characteristic. What if a mem’s purpose was to communicate stasis, or stagnation? The only truly neutral way to name it is to simply name it for what it is on (ie. film, memory/binary)… not what takes it from that form and displays it (as a projector or processor would).
mad adds:
also note:
video games are about graphics
computer games are about numbers
most players don’t care about the other stuff :P
But, they don’t have to be. They can be about whatever the originator wants them to be about.
teh_red_baron says:
And then there’s ‘movies’, or ‘moving pictures’.
I think ‘videogames’ is fine. It’s inextricable. All it takes is exposure for people to respect the medium.
But I still like what you’ve attempted here.
The terms movies/moving pictures, while not perfectly accurate (after all, there are experimental films where the pictures does, in fact, never move), is restrictive but nowhere near as restrictive as forcing every piece of computer-assisted interactive entertainment/art to be a game. While exposure is key, so is changing some of the very language we use to describe the medium. After all, respected games are still games.
Eric J:
in the middle days of Infocom, they decided that the moniker “interactive fiction” was too clunky to go on, and announced a contest to have it renamed.
The contest ended without a winner, nobody was able to come up with anything decent.
I rather fancy the term interactive fiction. What else could explain it better? Plus, it shortens to IF, which is bloody brilliant for so many reasons.
Travis‘s response will need to be broken up, I reckon, if I’m going to respond to it at all properly:
The problem goes beyond nomenclature. The medium of which we speak is largely composed of, yes, games. It is to games that we look when we want to make some kind of critical artistic analysis.
It is indeed largely composed of games, but it doesn’t need to be. I agree: the nomenclature isn’t the only issue, but, it is one that needs to be assessed.
Can a game be art? Is chess an art? What about Puerto Rico? Is good game design an art form – establishing balanced choices and keeping players entertained and stimulated throughout? What about playing a game – is there art in being a mindboggling Street Fighter expert? Does that mean polevaulters and gymnasts are artists too?
There is a philosophical distinction between “design” and “art,” one that only became pronounced after classical times. Building a beautiful chair that is like a minimalistic sculpture is surely art, but building a GOOD chair became delineated from that. Some would suggest that the gap between them is narrowing again.
This skirts the original question, which is, why must the medium only be games? There is interactive scuptural art which is certainly not called a “game”– immediately to mind springs an exhibit where a robot was sweeping a floor. When people approached it, it would sweep more feverishly. By the end of the night (accidentally, I might add), it had managed to etch a design in the buffed concrete underneath it. That’s not the point, though; while the generative art it created is interesting, the point was the interactive structural piece. Why does all computer software need to be a “game,” then? That robot wasn’t a game. Whether the creation of a game is art or not is meaningless — the question is, why must we call any attempt at art within the medium a “game”?
Beyond that, should “video games” remain in the arena of gaming, or should there be attempts to move beyond entertainment to a more artistic realm? As you say, most art is not “fun” in the same sense of the rest of its medium. I have fun reading a good entertaining story, but when I read Joyce or Faulkner it’s not “fun.” It’s satisfying, it’s engaging, it’s fulfilling, it’s mind-broadening, but not fun.
I think that, as a medium, there’s absolutely no reason that it shouldn’t be explored in pursuit of experiences other than fun. I can’t justify that; it’s an opinion. I don’t think humanity would be where it is now had film or literature simply stayed in the realm of fun, though.
But how else can people be motivated to engage in something so interactive? How else can their interest be gained, especially in terms of a medium so deeply embedded in our minds as a game? The video game is so closely tied to the engine of industry, and so young, that I don’t foresee it breaking away from being fun – usually mindless, shallow fun – for profit. Of course, film and books and music are massively profit-based as well. There exists still a strong current of “art” film and “literature,” at least, which is driven by artistic needs and desires rather than entertainment = money.
There exists a similar current within gamemaking. It’s a lot smaller, and much more stunted, but in time, it will be a force, given the current trajectory.
I really don’t foresee the imminent success of a game that isn’t “fun” to play, but on the other hand we are seeing some now – the one where you play a grandmother walking through a cemetery, and all you do is walk and wait to potentially die, for example. Probably not “successful” but it has been published and received news stories from various major websites.
Exactly. It moves away from gameness, but is still called a game. Wherefore?
mad again:
Games of poker, chess, football, war, the heart…. with money, pride, life or love on the line, all games contain anticipation, drama, conflict, hope, tragedy, catharsis. There’s always a context, a history; there are colorful characters, their developments and revelations. To win or lose is simple and pure; but it provides a reason, and a meaning to everything that surrounds it.
Games aren’t supposed to be fun because they are fun, but because that’s what can sell to people who just want to have… fun! Trying to distance oneself from games not because of what they are but how they’re sold is kind of meh…
..‘Game’ is the perfect word though. My argument is that the only reason it seems like an improper term is because the markets, media and even academia, have co-opted the term to suite their needs. To rebel against the word ‘game’ because of how they use it, is to implicitly buy into their worldview.
The question isn’t, though, what defines a game: the question is, why must “game” define so much? It’s as much a misnomer as when someone calls commissioned urban aerosol art (yeah, I just called it that) “graffiti.” It misses the point. Furthermore, I’m not sure the word game is being misused. Sure, there are dozens of entries in the dictionary for “game,” but to me, it means something that’s meant to challenge in a way that can be defeated. Art can’t be defeated; it does challenge, but that’s a different definition of the word “challenge.” You can interpret a piece of art; you cannot master a piece of art, though. I want this medium to have the opportunity to be interpreted without being mastered.
Ben Abraham writes:
I think that “video game” (or videogame if, like me, you prefer) comes close to describing what they’re usually “put on”, since they’re usually on some sort of video screen.
I also think that the conventions around memory say that something is stored “in memory” rather than on memory derails your argument a bit.
What’s wrong with ‘Computer Games’? That *is* what they are played/put on, after all – some kind of computer. In fact, ‘computer games’ used to be my defacto term for video games before I picked up that convention.
Whether it’s in or on, memory is the place it is put to be worked on, distributed, and consumed. But, the point is twofold– not only is “video” outdated, but “games” is as well, in my opinion.
And, finally, Tellurian writes:
There’s the constantly ongoing bitchfight between consoleros and PCgamers wether you’re talking computer- OR videogames, since one term supposedly doesn’t fit the other’s contents.
Going in the “Movie” direction, the term “Interactive” could be coined there, since that IS the common element of these.
“Yesterday I watched a movie and played some online interactives.”
Yeah still sounds a bit like a 70s sci-fi version of today.
Interactives is indeed another possibility. Originally I was going to try to work with that term. But, at some point, I decided that I couldn’t derive a punchy, one-syllable name from it. Certainly nothing that could invade the public arena like “games” already has. As far as computer vs. video goes– do people actually argue about this? I call it whichever comes to my mind first, generally.
The point is, basically, that I have a problem with calling the entire form “games” when the medium has potential to be more than games. Calling it games means that people are not only less likely to make non-”games” due to the name, but people are also less likely to accept those non-”games” for not being fun, even if they have something else to offer.