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Tuesday, July 13th, 2010 | Author: brilliam

As I haven’t written anything here in a while, I figured I’d bring over one of my articles from Every Game that I wrote a few weeks ago. I think it has a lot more to do with this blog than it does that one, anyway – just ignore the fact that it was supposed to be a sort-of-review of a SNES game called Space Megaforce. I’ve edited it a bit to make it less puerile, and less about the game, and added a bit of content.

Video game nerds, not entirely unlike music or film or sports or whatever else nerds, are not without affectation. Some have more than others: the ones who unabashedly like “low” forms, like cartoon-breast-filled JRPGs and generischlock FPSes, or are more interested in a particular title than the medium (WoW geeks, Call of Duty/GTA/Halo etc. fanatics), are often the least guilty of this, I guess, in the same sense that someone who lists The Matrix Reloaded as a favourite film is probably a lot more honest to themselves than someone who considers a typical laundry list of “important” films their favourites (the displayed level of sophistication of such an affectation can run the spectrum, from “I heard Citizen Kane is good so I like that because I like smart movies” to “my favourite films are those that predate and perhaps began the New Wave movements in their respective countries such as the Czechoslovakian O něčem jiném or the French Bob le flambeur (this isn’t to say that Bob le flambeur and O něčem jiném are unlikeable movies by any stretch: I’ve seen neither of them, but I know (of, Internet-wise) someone who has a very close place in his heart for the latter (side note: I don’t know if this is “a thing” but it seems that foreign language movies only have the first word capitalized in their names. Is this a normal thing? Is it only English names that are So Important That Each Word Requires the Gravitas of a Capital Letter?))).

The thing is, some games and even genres get labelled as “important” and “relevant” and therefore a lot of people front like they like them a lot more than they actually do. Take Shadow of the Colossus. It’s insane how many people call this their Favourite Game Ever (the name of my new film) because it did a few things that weren’t really popular to do in games. All of the battles were boss battles! They were pretty well-made! There’s a story thing that surprises you! Here’s the thing: people toss love-cookies about this game all over the Internet. It is one of the sacred-est cows in the Video Game World. And not in the “this is a ‘safe’ sacred cow to lambaste” kind of way, like the Final Fantasy series; it’s in a “we who know best deem this the best” kind of way. But really, there’s a lot of this game that isn’t good. Riding around on the horse can be confusing, and it can be a pain in the ass to control, in that way that pulls you out of what you’re doing when it irritatingly bounces off of a cave wall or doesn’t run in the direction you’re pointing the stick. The story isn’t that goddamn innovative (although, yeah, I applaud the developers for, you know, doing a thing with a story, but this is akin to buying a Corvette for a four-year-old who just learned to stop using diapers). The game’s pretty at times, but at others, it’s kind of — yeah, I’m saying this — ugly. I’m not going to pretend it’s a bad game, but best game of the decade (I’m sure many people have said this but I can’t be bothered to source it, let’s just pretend for the sake of the argument it isn’t made up)? Seriously?

That’s affectation for you. For all but the absolute least pretentious, Top Favourite Whatevers (script forthcoming) is a list made not to service the media that is on the list so much as it is to service the image of the maker of that list. By putting Shadow at the top of my fave video games list, I would make it clear that I like art. By putting Earthbound at the top of my list, I show that I value metered nostalgia. I put Space Megaforce (although if I were to put this on a list I’d probably also be one of those folks who calls it by its “real” name, Super Aleste) at the top of my list, I show that I care enough about video games to really dig in and find out about things you don’t know about. I put Super Aleste not because it should be my favourite, but because I am representing myself as an obscurist. I want you to be aware that I know a lot of games and you don’t and some of the games I know and you don’t are actually pretty good and you’re missing out and my life is more full of wonder than yours because I Am A Renaissance Man (the studios refuse to pick this one up). It makes the games feel better, too, which is the purpose of games (that is, to make you feel good while playing: if it weren’t, it wouldn’t be entertainment, probably), if you don’t feel a tinge of guilt while playing them; that is to say, if you know that Shadow has some it-factor that makes it relevant you won’t feel as sheepish about playing it as you might, say, Just Cause 2. I played that recently, and I felt like I was stupid for playing it, because it had no redeeming qualities beyond being kind of fun and making me laugh a lot. Well, you know what? The time I spent playing that I think I still had a better time than the time I spent playing Shadow despite its clear “artistically irrelevant” handicap.

Don’t mistake this for some sort of Anti-Intellectual Kneejerk Reaction (Jenny McCarthy will be playing the lead role of Sarah Palin in this flick, if my agent actually gets it made) and don’t mistake it for The Double-Pretentious I-Hate-What-Sheep-Love Gambit (starring Taylor Kitsch reprising his role as Gambit (fun fact: to find out that someone named Taylor Kitsch played Gambit in an X-Men movie, I had to go to a Wikipedia article called “Gambit in other media,” which was its own goddamn page)). From one occasionally-affected game nerd to another (that is, me, and you, the reader, almost certainly, if you are reading this), I’m just trying to be goddamn honest. I’m not immune to this. I used to say my favourite genre was the shmup. I loved them, to be sure, but it was, at least, in part, affected. I started playing every shmup in the same way that I started drinking bourbon; not appreciating them at first, and their differences, and finding them difficult to swallow (ha), but developing an appreciation over time, all because I thought there was something kind of cool about it.

That’s the real problem: we, as game nerds, are too embarrassed by our pretentiousness to call it what it is. We don’t have two separate favourite lists – one for the games we like the most, and one for the games we appreciate most (and I’m not advocating we do, that sounds stupid). I like Just Cause 2, but I appreciate Shadow of the Colossus. I like Tetris 2 but I appreciate Super Puzzle Fighter. I like Hackers but I appreciate Loves of a Blonde. I like The Bends but I appreciate OK Computer. It’s like we can’t decide if enjoyment or relevance is more important, so we sandwich the two together and directly compare them to each other. But it’s impossible. It’s like comparing apples to Jackson Pollock. Worse, we separate ourselves from the enjoyable and irrelevant by calling it a “guilty pleasure.” What a weird, loaded turn of phrase (and one I use when I’m not thinking about it, to be fair).

There’s nothing wrong with a little bit of affectation or pretentiousness. By convincing yourself you like something that’s “good” in some way (assuming it is “good” in a way that’s, well, good), you can develop appreciations for things that you may have missed before. While the bourbon metaphor falls apart here because it doesn’t really benefit you so much as it probably makes you a bit duller when you drink it and makes your chest burn a bit and costs you money and can mess up your liver, look at, like, music. You could have listened to Top 40 and/or MOR classic rock radio for your entire life. Nothing wrong with that. But you, person reading this, at some point got into stuff off the beaten track, musically. This might have been, to some degree, an affectation – you got into some band because you thought it’d impress potential mates, or make you look cooler to a clique at school that you respected. But that probably opened you up to other stuff that was really great. Without pretending you were into Fugazi, you never would have actually gotten into Fugazi, and without Fugazi, you wouldn’t have found out about Bad Brains and Nation of Ulysses, and your eye for racism and satire (respectively, not jointly) might be a bit less sharp. Without lying and saying you were into Fellini, you might never have actually checked out Fellini and read about why you should actually like it after watching 8 ½ and wondering what the hell the big deal was, anyway.

I know this hasn’t been about Space Megaforce, but, I promise you, it kind of is. Among a certain type of video game nerd, this game is a Shadow of the Colossus (although that perhaps does this game too great a favour). And, yeah, for a shooter it’s kind of cool. All sorts of candy-coloured shit is going on all over the screen and you can get some neat powerups or whatever. But (and I don’t mean to get too nihilistic or existentialist or whatever the fuck is the right word here) what’s the point? Big upping this game is just big upping yourself. It places the self above the medium. And that’s fucked up.

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Monday, April 26th, 2010 | Author: brilliam

The final list of nominations is in for the BEST PS2 GAMES poll, and it’s time to vote! The games which can be voted for are at the bottom of this entry. It’s easy to submit: make your list of your favourite games for the system, as few as one and as many as fifteen, in ranked order (ties are acceptable if some of your choices just can’t be separated), and send that list to ps2ilx -at- gmail -dot- com. If you’re so inclined, include your thoughts re: what makes those games awesome! Just a short little sentence (or paragraph, even, if your love won’t fit into one sentence) about the joy the titles brought you. The deadline is May 14th, so don’t miss it.

The results will be posted online at http://cointandplick.wordpress.com/, slowly, to maximize the drama/suspense/EXCITEMENT, complete with YOUR blurbs and some choice pictures (because Internet needs pictures).

If I keep writing, you’ll lose focus, since you play video games and therefore your brain is mush or something, so I will just get to the list.

0 Story
Alien Hominid
Amplitude
Ape Escape 2
Ape Escape 3
Ar Tonelico II: Melody of Metafalica
Atelier Iris: Eternal Mana
Beyond Good & Evil
Bombastic
Breath Of Fire: Dragon Quarter
Bully
Burnout 3: Takedown
Burnout Revenge
Capcom vs SNK 2
Chulip
Contra: Shattered Soldier
Crazy Taxi
Dance Dance Revolution: DDRMAX
dark cloud 2
Darkwatch
Def Jam Fight For NY
Def Jam Vendetta
Devil May Cry
Devil May Cry 3: Dante’s Awakening
Disgaea: Hour of Darkness
DoDonPachi Dai Ou Jou
Dragon Quest VIII
ESPN NFL 2K5
Everybody’s Golf 4 / Hot Shots Golf Fore
Evil Dead: Regeneration
Eyetoy
Fahrenheit / Indigo Prophecy
Fatal Frame
Final Fantasy X
Final Fantasy X-2
Final Fantasy XII
Fire Pro Wrestling Returns
Frequency
Get on Da Mic
Gitaroo Man
God Hand
God of War
God of War II
Gradius V
Gran Turismo 3
Gran Turismo 4
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Grandia II
GrimGrimoire
Growlanser V: Generations
Guitar Hero 2
Half-Life
Haunting Ground
Incredible Hulk: Ultimate Destruction
Ico
Jak 3
Jak and Daxter
Katamari Damacy
Killer7
Kingdom Hearts
Kingdom Hearts 2
Klonoa 2: Lunatea’s Veil
La Pucelle Tactics
Lego Star Wars II: The Original Trilogy
Lord Of The Rings: Return Of The King
Madden 2008
Madden 2004
Mana Khemia
Manhunt
Marvel vs. Capcom 2
Max Payne
Maximo: Ghosts to Glory
MDK2: Armageddon
Medal of Honor: Frontline
Mega Man Anniversary Collection
Mercenaries: Playground of Destruction
Metal Gear Solid 2/ MGS2 Substance
Metal Gear Solid 3/ MGS3 Susbistence
Micro Machines V4
Mister Mosquito
MLB The Show 2006
MVP Baseball 2005
NBA Street
NBA Street 2
Need for Speed: Hot Pursuit 2
NHL Hitz Pro
Odin Sphere
Okami
Onimusha
Outrun 2006 Coast2Coast
PaRappa 2
Persona 3
Persona 4
Prince of Persia – Sands of Time
Pro Evolution Soccer 2005
Psi-Ops
Psychonauts
Ratchet & Clank
Ratchet & Clank: Going Commando
Red Faction
Resident Evil 4
Resident Evil Code: Veronica X
Rez
Ring Of Red
Rogue Galaxy
R-Type Final
Shadow Hearts
Shadow of Destiny
Shadow of the Colossus
Shin Megami Tensei III: Nocturne
Shin Megami Tensei: Digital Devil Saga 1 & 2
Silent Hill 2
Singstar
Sly 2: Band Of Thieves
Sly 3: Honor Among Thieves
Smuggler’s Run
SOS: The Final Escape
SoulCalibur II
Space Channel 5 CE
Spider-Man 2
SSX
SSX Tricky
SSX 3
Star Ocean: Til The End Of Time
State of Emergency
Street Fighter Anniversary Collection (w/ III: 3rd Strike)
Street Fighter Alpha Anthology
Street Fighter EX3
Stretch Panic
Stuntman: Ignition
Sub Rebellion
Suikoden III
Suikoden V
Taiko Drum Master
Tekken 4
Tekken 5
Tekken Tag Tournament
The Mark of Kri
The Suffering
The Warriors
Tom Clancy’s Splinter Cell
Tony Hawk Pro Skater 3
Tony Hawk Underground
Transformers
Twisted Metal Black
Valkyrie Profile 2: Silmeria
Viewtiful Joe
Virtua Fighter 4: Evolution
We Love Katamari
Wipeout Fusion
Worms 3D
Xenosaga I/II/III
Yakuza
Yakuza 2
Zone Of The Enders 2: 2nd Runner

So GET VOTING!

Wednesday, November 04th, 2009 | Author: brilliam

It’s been a while, blogosphere.

I mean, do you remember me? I used to write things here. However, I haven’t been around in quite some time. For those who are interested in where I’ve been, I’ll keep it short, since this isn’t a personal blog: working 60-hour weeks in a QA position on games that most of you will never play, left said job, started my undergrad (finally) at Concordia University, started testing somewhere else on games you’ll almost DEFINITELY never play, dropping my PSP on the floor and breaking the LCD, writing articles for Everygame, chasing down late reviews for Everygame, and playing many more games without even remotely thinking about what I’d write about them.

But, this leave of absence from my blog (which may have killed its readership—I suppose we’ll see) is about to end (this is entirely unrelated to the fact that I recently got the bill for another year of owning this domain—at least, that’s what I’m telling myself). I’ve been gathering topics that I want to talk about. Instead, though, of talking about the stuff I’ve been playing more (which has been covered to death—a lot of Left 4 Dead, really, and Shadow Complex, and Scribblenauts, Trials HD, Final Fantasy Tactics, and some other stuff that I can’t even now remember) I have decided for the next couple of months to pontificate on some stuff I haven’t heard that much about on the Internet at large lately.

Here are some of the topics I intend to cover:

1 vs. 100, one of my surprise favorite games of the year.

Brickbreaker again. It’ll be short—I promise. But I hit the next “level” of play and quit the game forever. I think you’ll find the “why” entertaining. I hope. Maybe.

Dai Senryaku VII, a game I accidentally found at a pawn shop and bought on a whim, which ended up being proof to me that even in this Internet age, there are titles that I and everyone I know have never even heard of.

Diplomacy (as in, the board game), which I am currently playing by e-mail with some friends.

How do we create fun in losing? This is prompted by a piece that I read a few days ago (I will link it in the piece) about “sprayparks,” those places where kids shoot water at each other. Can there be games where getting shot is as fun as getting shot with water at a water park?

Everygame, again—I’ll go over some stuff that the writers have written that I have dug, and maybe a couple of my own pieces that have intrigued me, as well. Since, you know, we just hit the halfway point in our multi-year endeavour to cover all of those 720 SNES games listed.

I had a couple more ideas but I won’t write them for fear that I’ve already oversold myself here. I was going to put deadlines, even, but I can’t promise I’d even come close, even if I set them very conservatively, but– hello again, world.

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Thursday, March 12th, 2009 | Author: brilliam

Recently, I’ve been playing Dwarf Fortress. If you’re not familiar, it’s a wildly inaccessible and “hardcore” game, in alpha stage for the PC. You take control of seven dwarves, who are dropped somewhere on a very detailed, randomly-generated planet, and must fend for themselves with the meager supplies with which they start. Oh, and the graphics are ASCII– so, really, they look more like floating hpapy faces than they do like dwarves.

The thing is, this game is intense. The game’s unofficial catchphrase is “losing is fun!” There’s no mouse input, so it relies entirely on a cryptic keyboard input system. It’s geared to kick your ass over and over, and appeals to the most hardcore of roguelike-loving, masochistic super-simulation geeks.

And yet, I play it. Casually.

It may not make sense, but allow me to paint a picture for you of my typical playthough. It starts with generating a world, a massive processor-buster that takes ten minutes and procedurally generates a geography, a thousand years of culture, and the constantly shifting borders of good and evil. Once done, you can begin a new game, and set up your seven dwarves with skills, items, and a location. Picking a location is important. You want water, at the very least; however, you also want a mountain to dig into from the start (you don’t have to, but it makes things a bit easier on you). You want nice types of stone, to sell or make into things, and you want to avoid aquifers, which make your structures leak. Unless you play hardcore, anyway. Which I do not.

Once you’ve picked a location and setup, your little dudes hit the great wild and need to make a home. Here’s where I get casual about it: I turn it into a game of The Sims. I make little bedrooms for my dudes, make sure they have food, make them do jobs (like making doors out of stone and chairs out of wood), make their living space good… and, by the time the first year is over, and they have a nice little place, I start losing interest. I don’t particularly care about fighting badguys or trade routes or traps or weapons. To paraphrase something I’m sure I’ve already paraphrased this year, in this blog, I just want four walls and limestone slabs for my dwarves.

But, really, this is yet another reason the “hardcore/casual” indicators are sloppy, particularly for games. There are many “hardcore” games that are, for lack of a better term, played in a “casual” manner. I picked up Halo 3, a holy grail of hardcoredom, and played a match here or there online and appreciated it. I thought it was fun to be able to jump really high. I hardly touched it after the first few weeks. I might pick it up again if some friends decide to have a round, but I require little more. I play a bit of Rock Band when drunk, but only on medium, and I don’t really care about challenge so much as I do pushing buttons and making lights blink. Starcraft? I dig the colors, but you lose me once you talk about build trees or click speeds. I like to pick up Street Fighter every once in a while, but I still don’t know what a link or chain or focus or cancel are. I just like tossing hadokens. My Dwarf Fortress games are just that: the equivalent of doing a few hadokens, enjoying myself, and turning it off.

It’s not to say I’m simply a casual gamer, however. There are casual games I play in a hardcore manner. I’ll tell you a bit more about that in my next post called “Casual, played Hardcore: My Experience With Brickbreaker.” Yeah, Brickbreaker. As in, the free mobile game that ships on Blackberries.

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Friday, February 27th, 2009 | Author: brilliam

I’m probably not the only one, but I am ready to throw up. The current generation box-art is computer-assisted, committee-designed, samey samey samey crap. The only exception is the oft-referenced Japanese box for Ico, but other than that, even the “good” stuff isn’t inspiring. It seems that there’s some set of invisible rules, where everything needs to use orange and/or blue in huge quantities, and you need to have an iconic dude on the cover OR a fake-minimalist image (see Skate. cover) and it’s always gotta have either this really on-its-way-out stark coloring or this really photoshoppy blendy brothers Hildebrandt look. It’s excruciatingly boring.

I’ve been looking at 2600 games recently, and there’s a real magic to the package design back then. Maybe it’s because there weren’t unwritten, unbreakable rules set by advertising “gurus” and stiff-collared CEOs. Maybe it’s because the games’ art was intended to describe, not complement, the in-game assets. There was a certain amount of imagination that needed to be had; not simply InDesign wizardry and wads of cash and an “artists’ liaison.” Here are some of my favourites, and current points of comparision (click for full-sized images):

Possibly the /best/ game cover of 2008.

Possibly the /best/ game cover of 2008.

But 25 years before, Enduro.

But 25 years before, Enduro.

Take, for example, the covers of these two games: Burnout Paradise and Enduro. Now, don’t get me wrong: Burnout Paradise has one of the most attractive covers in recent memory. It takes some risks: a (relatively) huge amount of whitespace, a rather cartoony drawing of a car, an off-angle shot of a city in the distance. But, in my opinion, that’s where the awesome ends. In the cartoony drawing of a car, you’ve got a screenshot of the gameplay. You’ve got the same blurry, zoomy coloring method that you see on virtually any other console. The box doesn’t tell me what the game’s about in any way; it’s just a piece of (in this case, better than average) corporate art meant to entice. I think it only entices accidentally.

Against it, look at Enduro. This is a fantastic drawing. In fact, I wouldn’t be surprised if the Burnout Paradise cover took at least a little bit of inspiration from it. The name alone evokes thoughts of, well, endurance. It doesn’t necessarily tell the viewer that it’s about driving. The image, however, looks at an image of the game (see the four “tracks”), and translates it into a beautiful, fantastic image of a folding journey through night and day. It escapes the box that attempts to contain it, even, and continues right into the bleed.

A modern re-branding of a classic.

A modern re-branding of a classic.

A classic cover for an unknown game.

A classic cover for an unknown game.

To the left, R-Type Dimensions. It’s not a real box cover, no. It’s also not a new game. However, it falls into all fo the irritating trappings: trading-card shading, mascot worship, no real concept of what’s happening in the game, overuse of orange and blue… it comes off as perhaps mildly related to Halo 3, I suppose, which might stimulate sales, but it doesn’t inspire the imagination.

To the right, Rescue Terra I. Perhaps it’s not a sterling representation of excellence, but I appreciate its use of color and perspective. The game’s title isn’t just crossed thoughtlessly across the top of the image; it adds to the dynamic of the forward-lurching image of the spaceship battling what was probably once an evil alien. Again, it’s maybe not the best, but it’s exciting compared to what’s put on covers these days.

Ubisoft's most transgressive title. That's saying something, huh?

Hey, more rabbits.

Hey, more rabbits.

Okay, these two have a tenous link: rabbits. But, still: this is about boring vs. exciting cover design. First, Ubisoft’s Rabbids; blueish background, some orangey-yellow mascots, same old shading, no real relevance to gameplay. Just some art loosely based on the game. It implies mischief, I suppose, but not enough to inspire me to buy it for my hypothetical child. Second is Wabbit, which looks like something I really would buy for that child: a dreamlike, pastoral fairy tale of an image that proudly displays a main character who’s some girl who lives on a farm. Content aside, cconsider the design: Avant garde ITC font used somewhere other than a Rock Band game, with angles within the design that compliment such a dramatic font. It’s weird that the company’s name is so much bigger than the game’s name, but I still dig it. A myriad of colors not always seen on covers. Creepy, surreal perspective. I’ve never heard of Wabbit, but I want to play it– or, at the very least, watch a kid play it (not in a creepy way, don’t bother making the joke).

Colorful gem-breaking game 1.

Colorful gem-breaking game 1.

Colorful gem-breaking game 2.

Colorful gem-breaking game 2.

I know I railed on orange and blue, but LOOK AT THE SHADING ON THAT DUDE. He looks like he’s made of a blob of sentient mercury. Again, the realer-than-real-in-a-Surrealist-way thing is going on here, and Ram It rocks it. Peggle’s box is one of the most boring, uninspired, lazy bits of box art I’ve seen in ages. I suppose I shouldn’t expect more considering the art IN the game. At least the ball is the “mascot” and not that stupid unicorn. The latter dude, though? He looks insane. I love it. Based on box art alone, the second I would play sooner than the first.

That is, if I were interested in breaking gems. Which i’m not right now.

Space! Again!

Space! Again!

Spa--whaaaaaat?

Spa--whaaaaaat?

Mass Effect: Blue. Orange. Some people. Space-ness. “Sci-fi” font. Game name at top. This looks like everything ever. EVER. Earth Dies Screaming isn’t much better but let’s tlak about HOW AWESOME THAT FONT IS. It’s called “Shatter,” it’s an ITC font, and it looks insane. It’s my favourite font of the moment– I even put it in my new site banner. The picture’s got wicked grids and crazy perspective and all that, but the name? Wow. That’s important. Mass Effect doesn’t mean anything. It’s like the name and the box were afterthoughts. “I dunno, make it look… spacey. Make it sound… spacey?” The Earth Dies Screaming, though… that’s a name that makes you think someone over at 20th Century Fox found someone on the street and gave him a nickel to name their game. Luckily, he was already yelling “THE EARTH DIES! SCREAMING!!!” as they asked him, so he didn’t even have to think about it or hear that it’s a sci-fi game. Apparently there’s a movie of the same name from the olden days. Who cares, though? That game looks awesome. Mass Effect? If I didn’t know I wanted the game already, I would’ve skipped it based on the box art alone.

Mascot party!

Mascot party!

Holy awesome.

Holy awesome.

Here are two games for kids with “adorable” main characters. The former has the excruciating committee-built feel all over it. I mean, really? Why not just “Boom Blocks?” Or, even better, why not any other name in the universe? Something like “I Want My Mommy.” OH WAIT THAT’S TAKEN. By the GREAT looking game on the right. Huge, unhappy teddy bear takes up the whole image, as if it were some sort of insane portrait, ONLY OF A TEDDY BEAR. HE’S CRYING. But seriously, look at the design. The rainbow? The off-center, off-angle title in a very attractive san-serif font against the black background. It commands your attention; Boom Blox’s cheesy title demands it. Boom Blox’s characters are an embarrassment to an amazing game. Mommy’s teddy bear, if anything, makes the game look better than it inevitably is.

Look, I get that the other game is weird. But, the thing is, the design is spot on. I’d go so far as to say it’s Swiss-inspired (aside from the image, which creates an interesting juxtaposition between adorable and streamlined). The former is from the Videogame School Of Boring Case Design. With Capital Letters. Seriously.

Yuck.

Yuck.

I can get behind THAT flying saucer.

I can get behind THAT flying saucer.

Mid-budget current-gen games are the worst for it. You know that they do it to look like the big guys, but they can’t quite do is AS well. They also don’t want to put too much thought into it for fear of not selling like the also-rans they want to be (note: the also-rans that their investors and marketing teams want them to be: obviously the design and programmers and such would love it to be the best it could be). Here’s a poem to describe this cover: I see orange, I see blue, I see mascot, hey, eff you. Now, I know what you’re thinking: “But the latter is boring too! It has lots of orange and blue too!” Well, you know what else it has? It has the cover of Independence Day. A DECADE BEFORE INDEPENDENCE DAY HAD IT. It also uses the orange and blue differently; not to create “Coooool” blending effects, but to create stark contrast. It has the kinds of sci-fi art I can get behind– takes itself seriously, but has a flying saucer. It also has a Futura stencil font, which is awesome on anything. Also, what’s it shooting? A crazy wall? Probably something that is represented in-game because it has the extra duty of EXPLAINING THE GAME (there’s probably… a blue wall, or something). Whatever, I like looking at it. I HATE looking at the other one.

————————————

So, what’s my point? My point is, the homogeneity in designs these days is excruciating. I didn’t pick these 360 titles just to prove a point: I just picked a few RANDOM 2600 covers, and tried to pick games that were somehow tangentially related to them in modern releases. I am REALLY not trying to “game” your opinion. I am just showing you some observations. And, yeah, a lot of these old games looked like each other. But, they don’t look like anything now– so using their design motifs, however retro, will make you stand out. Actually, no. It wouldn’t even be “retro” if you did it right. They use timeless, Swiss-inspired (I said it… AGAIN!) design rules. And those parts, at least, will stand the test of time.

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Friday, February 20th, 2009 | Author: brilliam

The first of five forthcoming reviews: Crayon Physics Deluxe

I’m gonig to be writing reviews for Mirror’s Edge, Fallout 3, Operation Darkness another mystery game in the future. I had been close to finishing them, but stupidly, didn’t save the notepad, and my computer crashed. This has actually happened more than once; my home computer has some sort of internal hemorrhaging which prevents it from staying on an unblue screen, and my work computer occasionally loses power because the wiring in Montreal’s Old Port is uniformly miserable. This is about the fourth time I’ve written this, and the other reviews were written at least twice, as well. But, this time, I think I finished it! And saved! Now all I have to do is put it into WordPress, huzzah!

CRAYON PHYSICS DELUXE

http://www.crayonphysics.com/ — Get it for $20 on the website.

ADD: Crayon Physics Deluxe doesn’t have a too-long, boring tutorial. It ramps up in an engaging way. You always have something new to do, and none of the levels are too boring or same-y. It looks pretty. There’s nothing to criticize in this category; you can sit down, start playing, enjoy yourself, stop whenever, and pick it right back up again. 5/5

OCD: When I bought the game, it was maybe a 2 or a 3 in this category. While the game flowed very nicely and the difficulty ramped up well, there was a certain point where it started to look irritatingly difficult and it was easier to use two fall-back tactics (gameplay spoiler alert: pulleys with silly giant boulders attached, or blocks stuck underneath the ball that raise it artificially, can solve nearly any problem in the least graceful way imaginable). However, the later addition of a second star per level for “cool,” “old school” and whatever the other one is (graceful or something) solutions forced you to go bak ot levels where you might have been lazy, and resolve them for maximum reward. It’s a surprisingly complex game, assuming all of these levels actually can be solved in such a way. 4/5

Escapism: You wouldn’t think this is a game that would incite a high escapism rating, but it turns out to be an incredibly engrossing game, indeed. Some of my most favourite music of the past few years is included in here, a sort of Boards Of Canada-infused dreamfugue with notes of the overworld music from Rome: Total War. This combination pleases me. The simple graphics are not drab and annoying, as I was worried they’d be; they are perfect. They willingly take a backseat, at once clear and subtle, allowing the game’s central mechanic to breathe. Indeed, it’s only when you think about them that the graphics really become a focal point, and when you do, you’re rewarded with washed-out, fuzzy nostalgia for your developmental days. And, unlike the current “nostalgia” trend in games, this one doesn’t cash in on Saturday morning cartoons and NES. It speaks to something for universal: the joy in drawing and creating and imagining those drawings to life. 4/5

Histrionics: The indie game zeitgeist certainly means a lot of people will be talking about this game, particularly due to its interesting presentation and method of gameplay. With Scribblenauts on the way, and Banjo Kazooie: Nuts and Bolts, there’s high interest in games where you get to create your own stuff. However, when it comes to this game, there’s only so much you can say: something this simple, both in front of and behind the scenes, means that there won’t be a lot of staying power. It’s also not exactly the first game to do what it does; those two games whose names I forget were pretty similar (one is a flash title and one was a four-letter free PC download). Still, 4/5

VERDICT: Pick it up. It’s something you can play when you’re tired, or you’re not playing something else. It’s a frontrunner for one of the best games of 2009. It’s relaxing, and addicting, and easy to pick up, and difficult to conquer, and intriguing to even watch others play. There is little higher praise than those things combined. 3/3

The score: 81%. This game represents the top quintile, and, in the opinion of the reviewer, is deemed “an excellent experience, and a lovely way to spend a lazy evening.”

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Friday, February 06th, 2009 | Author: brilliam

Virtually everyone I’ve spoken to has either not understood or just outright hated these two decisions in my review scale. That’s fair: I assumed people wouldn’t like them outright, and, even worse, I think I did a poor job justifying them in my original article. That’s what I get for writing and posting while incredibly sleep deprived (seriously, every three minutes it seems another motorcycle, bus or truck goes by my window, rattling everything like an earthquake, and I still don’t have curtains so the streetlights light my room like a 3am crime scene). But, now that I’ve woken up and the Concerta’s kicked in and I’ve had some coffee to boot, I am going to take another crack at explaining why I think these two categories are relevant.

The thing you need to recognize is that the ultimate point of the scale is “should I play this game?” <--this becomes important!!!

Histrionics is defined as "Exaggerated, overemotional behaviour, especially when calculated to elicit a response; melodramatics" (thanks, wiktionary). As such, any gamer who intends to talk about games (and, in the end, these reviews are intended to be read by those two like to talk about games) might, from time to time, be a bit guilty of it. But that's just the name.

To write about games, you need to play games. And to write anything that people might read (a histrionic without an audience is perhaps the saddest of things) you need to play what other people might play. This is where the ultimate question comes in: should I play this game? A mediocre game that is nonethless lucky enough to be drenched in hype should be played more than a mediocre game that nobody's playing, simply because it allows the player to engage in the conversation occurring about the game's quality.

Imagine for a moment that there are two games of roughly equal quality to the gamer. In this example, I am going to talk about Clive Barker’s Jericho and Gears of War. Overall, I’d probably give the two of them about 10/15 total in the other three categories (OCD, ADD, escapism). While somewhat engaging (3ish ADD), and somewhat technically interesting, they left me cold emotionally. However, I maintain that Gears of War is infinitely more important for the average consumer of my review to read. Why? Because Jericho is just another shooter, while Gears is currently insanely important to the landscape of shooters (and games in general, really) out there (due to its massive fanbase, Cliff being insane, the ten shitloads of memes is spawns, “introduction” of cover mechanics to games (which I’d more chock up to Clancy games than GOW but I digress), etc). While I don’t think GoW is better, I think it’s more important to play.

Therefore, 15 points are “is it good?”, and 5 points are “…but does it matter?” This is the essence of the histrionics category.

Keep in mind, also, that a game can get a 5/5 without any hype whatsoever. It doesn’t need to be an indie darling or a September blockbuster. It can be virtually unheard of, really. But, if it is wildly new, or introduces a nugget of gameplay that needs to be remade and formed into something new (and therefore needs to be noticed by people) it would also score high. Imagine Assassin’s Creed, for the sake of argument, was virtually unknown. Even though it has zero hype, and isn’t the greatest game, really, I’d give it big points in this category because the free-running mechanics, while imperfect, are worth talking about.

My auxiliary point was that it “removes hype from the rest of the equation.” In my opinion, this is true: if you are consciously aware of the hype and are attaching it to one part of your review, you are far less likely to let it color the rest of the review. Look at Grand Theft Auto IV, for example: to say that its reviews (98 on metacritic? Really?) weren’t colored by hype would be ludicrous. But, if you played through the game, and recognized that it was excruciatingly important to play for those who wish to stay relevant, you could say that in the end and continue to mark the game on its other points. I mean, I’d give GTA IV a 5/5 in Hist, but in ADD only a 3 (good because it lets you destroy shit for a laugh, bad because every five minutes are punctuated by a phone call asking you to play a shitty minigame or ruin your in-game friendships), OCD a 2 (the engine is sloppy and irritating, the pigeons aren’t sufficiently entertaining to addict) and emotion is 3 (the radio stations are as always a high point of immersion, but the character is again impossible to feel empathy for). So, for ‘Is it Good?’ (the other three categories), that’s a 42% score.

Obviously, a 41% score would outrage people. I don’t care if people disagree with me, but they’d be right in one respect — the review only tells them part of the story. They also want to know if it’s worth playing, which, in my opinion, it is, because it’s a shared experience for so many. The 5/5 in histrionics would bump it up to a 56%, by my scale, which at least puts it in the direction of “play it.” Heck, I might even give the hist on GTAIV a 6/5, but that’s another argument for a later paragraph.

The other great thing about the histrionics score: it makes it really easy to separate. So, if it’s something you don’t want in your score, then instead of (a+b+c+d-4) / 0.16, you could just also have (a+b+c-3) / 0.12 to reach a “hype-free” percentage. But, if my above summation is any indicator, hist is almost a “tilt” category, not simply a “how many dollars advertising” category, so I’m not sure why it’d require removal.

As far as 6/5 goes, I’m not sure what to say. All I can really say is that sometimes, a single part of a game is so good, so transcendant, that it makes up for other faults in a game completely. 6/5 would never pop a game over 100%, because in my process it’d cap there, but it could make up for a less perfect reaction somewhere else. Really, I can think of maybe one game that would reach a 6/5 in each category in each generation, one game that was so pitch-perfect in that one category that it would be worth that extra marker of success. Actually, scratch that: I’d be hard pressed to figure out one for each. The only game I can think of that I’d give 6/5 OCD would perhaps be Football Manager 200X, because nothing else is so complex, so uncrackable, and simultaneously so optional (you can gloss over ANY part you don’t like, like, for example, I don’t much care for the finance-side of things, so it’s automated) that you can spend months attempting to crack its chaos engine and still never succeed.

Is it kind of like “this one goes to eleven?” I don’t think so. 4/5 doesn’t imply something’s wrong with it; it just means it’s in the second-to-top quintile. Similarly, a 5/5 means the top quintile. a 6/5 means top quintile, AND great enough to make other shortcomings less relevant.

In fact, with 6/5, I think it’d be fine if I’d said nothing. If I had just given out a 6/5 at some point, people might say “wow,” but codifying it just made it worse. So imagine I never said it. But I will probably do it one day. Just a warning.

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Tuesday, December 09th, 2008 | Author: brilliam

On the fourth, as some of you may know, I went to NYC for the first time (in fact, it was the first time I travelled to America, not counting being a kid with my parents). While I was gone, my country’s government shut down, my province put a strong Liberal majority into power, and my riding elected a Iranian-Canadian socialist feminist sovereigntist (who, incidentally, I was going to vote for). But, instead I escaped my currently insane life for a little while, and hopped a 10-hour bus to the Port Authority with my buddy Kelvin.

One of the side effects of this was that my phone, which was roaming, wouldn’t let me use data. This is because I told it not to let me, because roaming data charges are probably the worst. This meant no Internet and no Twitter from about noon on Thursday until midnight on Monday. I won’t go so far as to say I went through withdrawal, but getting back to Montreal and a computer was almost overwhelming, like seeing a feast after days of fasting. It was almost too much for me; people asking me how my weekend was, me trying to explain myself, all of the inspirations and frustrations and pontifications of the weekend swirling around in my mind… I had to walk away and think about something else. I decided I needed to write a blog entry about it, and just tell people who care to read that.

However, since it’d be boring to read aobut my vacation, I thought I’d throw a wrench into it: write an entire blog entry as if it were a series of twitter posts.

So, Kelvin and I, intent on documenting the weekend, sat down for a while and wrote down every tidbit of note we could remember. I filled up about 5 or 6 pages of tiny, scrawling print in my Moleskine. Now, let’s see how transcribing this pans out. Included is a bit of Wednesday.

Note: “Dep” is short for “depanneur” which is the word in Montreal for corner stores. For example:”Do you know where there’s a dep around here?” “Can you grab me some Blue from the dep?” I find it very difficult NOT to use this word anymore since I probably say it daily. At first I thought I’d make myself not write it here, but I give up. So, ifyou see “dep” don’t get confused.

WEDNESDAY: The day before I left

  1. It’s 4am. Kelvin finally got to MTL. We are on a bus at 7:45am. Time to try and sleep.
  2. Kelvin saw a place on his way here called “La Caleche Du Sexe.” What is a CALECHE?

THURSDAY: The day I left

  1. It’s 7am. I have never felt worse after sleeping in my LIFE.
  2. We made our bus. Kelvin ate a muffin, I ate nothing. Feel too awful for food.
  3. On our way to the border! Bye Canada!
  4. We hit customs. Seems like it’s going quickly.
  5. There’s a sleazy loking dude in front of us. Kelvin: “I bet he gets turned away at the border!”
  6. Border guard: why are you going to NYC? me: music festival? her: what kinds of music? me: electronic. her: BYE (seriously this happened)
  7. Holy shit, KELVIN CALLED IT! Moustache dude didn’t make it through!!! HAHAHA HE LOOKS SO SAD AS HE GETS IN THE BORDER PATROL VAN
  8. Peace out border! Glad you didnb’t find my bombs, tobacco, drugs and alcohol!
  9. Shitty naps. Almost worse than being awake.
  10. Ok, starving. Stopping in Albany. Hopefully there’s somewhere to get a bite within walking distance.
  11. American McDonalds! Oh shit! There are SO MANY AMERICAN FLAGS at McDonalds.
  12. Things I want to consume in America: NY pizza, NY bagels, US cigs, Sierra Nevada ale, Rolling Rock lager.
  13. Actually there are SO MANY AMERICAN FLAGS EVERYWHERE THIS IS MESSED UP GUYS. EVERYTHING HAS A FLAG ON IT.
  14. The McDonalds cheeseburgers in America are, like, HEAVIER. Than in Canada, I mean. I bought 3, I ate 2 and gave up.
  15. Back on the bus.
  16. Buses in USA are different than in Canada… in Canada it’s old people and kids. Here it’s poor people.
  17. There was a store called JRECK that we passed. Kelvin thinks it’s the best name ever.
  18. I think there are no Canadians left, or at least near us. Time to speak in French.
  19. Our new fave swear word is “caleche” even though we don’t know what it means. It’s raunchy. And comes before “du sexe.”
  20. Why does Jersey smell kinda like vinegar? like, specifically vinegar.
  21. Is that NYC? Holy shit it is. Try not to be cliche/overwhelmed/NIKO! WELCOME TO AMERICA!/etc
  22. PORT AUTHORITY! We are going to walk from midtown to Chelsea.
  23. The first dude we see on the NY street has a WICKED MUSTACHE. AWESOME.
  24. Listening to other people’s conversations as they walk back: “This city sucks.” Haha.
  25. What the fuck? My Canadian bank is in NYC?! And REGIS AND KELLY advertise for it?! Let’s take out money!
  26. TD Bank, aka TORONTO DOMINION, can’t help Kelvin. His card FROM CANADA won’t take out money.
  27. HE called his bank in Canada and it’s sorted. Still. WTF, US TD? Help Canadian TD people more!
  28. In the hostel. Taking a bit of a break, then exploring.
  29. There’s a bar on 8th or 7th, I think, not far from 20th. Kinda divey. 1.50 pints of PBR happy hour. Stopping to drink.
  30. Texting Cara and Zen Albatross for tips. Cara sending us to LES. Zen sending us to St. Mark’s.
  31. We took a Subway to around Soho/Little Italy and started walking. We should hit the right neighborhood, right?
  32. Eat break! Kelvin and I each have a shitty slice of pizza (very not-NY-style, btw) and he has a YUMMY rice ball.
  33. Wrong! We walked all the way form Little Italy to Greenwich.
  34. Getting a cab from Greenwich to LES again. $7 bucks. There are TVs in the back that don’t shut up! Argh!
  35. Two bars: Thirsty Scholar and Ryan’s Pub. Starting @ Ryan’s for $4 Heini tallboys.
  36. Whoa. Montreal Canadiens playing New York Rangers on the TV at Ryan’s! Should I cheer for the “badguys”?
  37. Had a couple, checking out Thirsty Scholar (Zen’s rec)
  38. There are three girls talking in French beside us. I NEVER SEE FRENCH GIRLS WAAAAOOO
  39. HAAAAAAAAAAAHAHAHAHAAHAHAHAHAHAHAAH OH MAN
  40. Ok, there’s this Asian guy who just leaned over to the French girls and said “I see you’re rockin’ some German!”
  41. He got shut down MERCILESSLY. SO FUNNY.
  42. I just offered Kelvin a beer to ask the French girls what “caleche” means because we keep saying it when we speak French.
  43. …apparently it means carriage. Like a fancy horse-drawn carriage. Lame.
  44. Oh man. That guy thought he was SO smooth but DAMN that was funny to watch.
  45. We got some American cigarettes. Lucky Strikes unfiltered. Tastes much better than any of the crap you can get in Canada.
  46. Ok, let’s go sleep. So tired.
  47. Actually, hungry. What’s open? Some corner store thing. With EXPENSIVE CHICKEN WRAPS ARGH
  48. Okay, those cost 6.50 each, but DAMN, they’re HEAVY and YUMMY.
  49. Good night!

FRIDAY: The first full day

  1. Up way earlier than anyone else will be. Planning to hit museums today, then Blip.
  2. Dehydrated. Go out, get some grapefruit juice and a random bagel from a random deli.
  3. To be fair, that was a nobody bagel, and I’m comparing it to MTL’s best, but DAMN, MTL bagels are SO MUCH BETTER.
  4. I go to American Apparel. I need a new headband lost my red one) and wallet (mine is falling apart).
  5. Girl working at American Apparel looks like (and may very well be) one of those AA models. NYC, right?
  6. Not heading to the Brooklyn museum for a while… gonna wander around Chelsea.
  7. There’s a Cindy Sherman exhibit, apparently.
  8. This area is crazy. Very converted-loft-space-y, kinda dirty industrial shit.
  9. At the Cindy Sherman exhibit. She makes me scared of old people. And makeup.
  10. Alright, let’s head out to the Brooklyn museum! Meeting up w/ Tiff and Josh (Zen) and maybe more people.
  11. We kinda got lost on the subway. Finally got kinda where we wanted to be. Brooklyn shuttle GOOOOO!
  12. We are way earlier than everyone else. Wandering around the neighborhood.
  13. I love this place. So much more than any of Manhattan so far.
  14. Got a giant coffee for $1.50 from some dep. IT IS ROCKET FUEL. I AM NOW WIRED.
  15. Awesome things being seen everywhere we look. Wish I had not left my camera in the hostel.
  16. A bridge over tracks with trees with dozens of pairs of shoes hanging off, right beside the police dept.
  17. A school with a “FALLOUT SHELTER” sign on it.
  18. Two little kids jumping off of a box on the sidewalk, trying to get more air-spins than each other.
  19. Painting of what I think is the Challenger crew on the side of some fence.
  20. Waiting at Brooklyn museum for Tiff and Josh @ the museum. Kelvin is gonna go get food. Gonna wait here in case they arrive.
  21. Met Tiff! Yay! Chatted a bit, she went to get coffee. I wait incase Kelvin returns, or Josh shows.
  22. Josh shows up! Why do other people keep disappearing then new people show up!
  23. Everyone’s back, and Kelvin got a GIANT thing of General Tao’s chicken and rice for $5. GIANT. I’d eat, but I’ve been really non-hungry.
  24. Why have I been un-hungry? Well, because it’s Friday, and I haven’t, err, have a BM since Wednesday. Traveler’s tummy. Ugh. Feel kinda awful, actually.
  25. Seems like the exhibit I wanted to see isn’t here. Aww. Checking out the other stuff.
  26. Since we’re not going to the real Statue of Liberty, Tiff got a photo of Kel & I with the fake one outside. Classic.
  27. I am an idiot. I didn’t flip it over. The thing I wanted to see is upstairs. Fourth floor. Now we have like 30 mins to check out the entire exhibit.
  28. If you get a chance, see the feminist art exhibit at Brooklyn M. It’s fantastic. Seeing a Kiki Smith piece in real life… Jesus. Wow.
  29. Ok, time to sort out the evening. Tiff’s leaving, Josh and Kel and I going to St. Marks to meet up with a load of Dtoiders.
  30. CONFUSION CONFUSION
  31. Some guy tries to give Kelvin his CD on the street. “DJ THE SPIRIT.” Kelvin says “you should have a CD player so I can hear it”
  32. Guy replied: “let me finish before you cut me off.” kelvin: “you’ve just been cut off,” shoves cd in face, leaves. Kelvin hates rude people.
  33. Still waiting for the other Dtoid kids. Eating $1 pizza at “2 Bros” at St. Marks. Still not hungry. Pizza’s bad, but cheap.
  34. Oh, they’re all standing across the street! Meeting Dtoid kids whaaaaaaaaaaat!
  35. Drinking! Chatting! Overwhelming! FUN!
  36. The best thing about Phist is that every time I make a joke, he laughs like it’s the best joke ever. I love this guy.
  37. Okay, not all of us are going to Blip tonight. Those who are leave NOWWWW!
  38. Subways seem to take AGES here, unlike MTL where they are QUICK QUICK QUICK! To be fair, Brooklyn’s FAR AWAY.
  39. Off the subway. Lost.
  40. Junkyard dogs are barking. Awesome. This place looks insane. Too bad everyone else (Cataract, AnonymousNoob, Josh) is getting stressed.
  41. We seriously wandered for AN HOUR before we found this place. There was a 4th ST, 4th AVE, and 4th PL. WTF! Plus it went from 6th to 9th!
  42. Get there late. Role Model is on. Then Glomag is on. They’re ok I suppose. Not mindblown yet.
  43. Bit Shifter on. Good fun, but kinda simple! Starting to get worried that my face won’t melt off.
  44. NEVER MIND, MINUSBABY WERE AWESOME
  45. After crying over the relative expensiveness of American beer vs. alcohol %, we find Dale’s Pale Ale: 6.5% at $4, not TOO bad.
  46. Checked my coat, thought the night was over. WAS WRONG. Meneo is up.
  47. THEY. RULE. totally awesome. Finally this headband is on me for a reason.
  48. Outside with all of the kids after the show. Some noisy brooklyn guy is screaming at us.
  49. Are you from Quebec? Wanna impress American geeks? Show them a pack of PETER JACKSON cigarettes. They exist in QC!
  50. He wants me to, quote, “RIC FLAIR POWERSLAP” him in the chest.
  51. Kelvin keeps pushing this guy’s buttons. HILARIOUS.
  52. Fatty wants us to come with him to “Lucky 13s,” a METAL BAR WITH A METAL DJ.
  53. “…your mother.” “My mother’s dead!” “yeah, now that I’m done with her.” OH KELVIN WHY YOU GOTTA BE SO CRAZY
  54. Guy attacks Kelvin twice! Never throws a punch though, mostly paws at his mouth drunkly. Hahaha. We better not get deported.
  55. Some garbge trucks went by and everyone started cheerly wildly. What a weird city.
  56. Ok, heading to Josh’s where we will crash tonight, in Bed-Stuy.
  57. Some kid named Al is following us, nobody knows him but I guess he’s also crashing @ Josh’s?
  58. Waiting for the G train, looknig at the statue of liberty in the distance, getting really really randomly emotional. seems more poignant seeing it like this than up close. Dwelling on how ephemeral this whole trip is.
  59. Jonathan/Anon.Noob just got on the F train. We thought he was coming with us on the G. He had this look on is face like he was on the wrong train. We LOLed so much but were worried for him!
  60. I didn’t really get to see Bed-Stuy, because I was passing out tired.
  61. Kelvin apparently got a $2 chicken burger. I’m still not hungry, STILL haven’t seen the bathroom since WEDNESDAY. OMG.
  62. Pass out. It’s cold in here, and there’s a dog barking outside. Not the best sleep ever.

ANOTHER TIME: I’ll tell you all about Sautday, Sunday, and Monday in the same way. Mostly because this is getting stupidly long.

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