Tuesday, July 13th, 2010 | Author: brilliam

As I haven’t written anything here in a while, I figured I’d bring over one of my articles from Every Game that I wrote a few weeks ago. I think it has a lot more to do with this blog than it does that one, anyway – just ignore the fact that it was supposed to be a sort-of-review of a SNES game called Space Megaforce. I’ve edited it a bit to make it less puerile, and less about the game, and added a bit of content.

Video game nerds, not entirely unlike music or film or sports or whatever else nerds, are not without affectation. Some have more than others: the ones who unabashedly like “low” forms, like cartoon-breast-filled JRPGs and generischlock FPSes, or are more interested in a particular title than the medium (WoW geeks, Call of Duty/GTA/Halo etc. fanatics), are often the least guilty of this, I guess, in the same sense that someone who lists The Matrix Reloaded as a favourite film is probably a lot more honest to themselves than someone who considers a typical laundry list of “important” films their favourites (the displayed level of sophistication of such an affectation can run the spectrum, from “I heard Citizen Kane is good so I like that because I like smart movies” to “my favourite films are those that predate and perhaps began the New Wave movements in their respective countries such as the Czechoslovakian O něčem jiném or the French Bob le flambeur (this isn’t to say that Bob le flambeur and O něčem jiném are unlikeable movies by any stretch: I’ve seen neither of them, but I know (of, Internet-wise) someone who has a very close place in his heart for the latter (side note: I don’t know if this is “a thing” but it seems that foreign language movies only have the first word capitalized in their names. Is this a normal thing? Is it only English names that are So Important That Each Word Requires the Gravitas of a Capital Letter?))).

The thing is, some games and even genres get labelled as “important” and “relevant” and therefore a lot of people front like they like them a lot more than they actually do. Take Shadow of the Colossus. It’s insane how many people call this their Favourite Game Ever (the name of my new film) because it did a few things that weren’t really popular to do in games. All of the battles were boss battles! They were pretty well-made! There’s a story thing that surprises you! Here’s the thing: people toss love-cookies about this game all over the Internet. It is one of the sacred-est cows in the Video Game World. And not in the “this is a ‘safe’ sacred cow to lambaste” kind of way, like the Final Fantasy series; it’s in a “we who know best deem this the best” kind of way. But really, there’s a lot of this game that isn’t good. Riding around on the horse can be confusing, and it can be a pain in the ass to control, in that way that pulls you out of what you’re doing when it irritatingly bounces off of a cave wall or doesn’t run in the direction you’re pointing the stick. The story isn’t that goddamn innovative (although, yeah, I applaud the developers for, you know, doing a thing with a story, but this is akin to buying a Corvette for a four-year-old who just learned to stop using diapers). The game’s pretty at times, but at others, it’s kind of — yeah, I’m saying this — ugly. I’m not going to pretend it’s a bad game, but best game of the decade (I’m sure many people have said this but I can’t be bothered to source it, let’s just pretend for the sake of the argument it isn’t made up)? Seriously?

That’s affectation for you. For all but the absolute least pretentious, Top Favourite Whatevers (script forthcoming) is a list made not to service the media that is on the list so much as it is to service the image of the maker of that list. By putting Shadow at the top of my fave video games list, I would make it clear that I like art. By putting Earthbound at the top of my list, I show that I value metered nostalgia. I put Space Megaforce (although if I were to put this on a list I’d probably also be one of those folks who calls it by its “real” name, Super Aleste) at the top of my list, I show that I care enough about video games to really dig in and find out about things you don’t know about. I put Super Aleste not because it should be my favourite, but because I am representing myself as an obscurist. I want you to be aware that I know a lot of games and you don’t and some of the games I know and you don’t are actually pretty good and you’re missing out and my life is more full of wonder than yours because I Am A Renaissance Man (the studios refuse to pick this one up). It makes the games feel better, too, which is the purpose of games (that is, to make you feel good while playing: if it weren’t, it wouldn’t be entertainment, probably), if you don’t feel a tinge of guilt while playing them; that is to say, if you know that Shadow has some it-factor that makes it relevant you won’t feel as sheepish about playing it as you might, say, Just Cause 2. I played that recently, and I felt like I was stupid for playing it, because it had no redeeming qualities beyond being kind of fun and making me laugh a lot. Well, you know what? The time I spent playing that I think I still had a better time than the time I spent playing Shadow despite its clear “artistically irrelevant” handicap.

Don’t mistake this for some sort of Anti-Intellectual Kneejerk Reaction (Jenny McCarthy will be playing the lead role of Sarah Palin in this flick, if my agent actually gets it made) and don’t mistake it for The Double-Pretentious I-Hate-What-Sheep-Love Gambit (starring Taylor Kitsch reprising his role as Gambit (fun fact: to find out that someone named Taylor Kitsch played Gambit in an X-Men movie, I had to go to a Wikipedia article called “Gambit in other media,” which was its own goddamn page)). From one occasionally-affected game nerd to another (that is, me, and you, the reader, almost certainly, if you are reading this), I’m just trying to be goddamn honest. I’m not immune to this. I used to say my favourite genre was the shmup. I loved them, to be sure, but it was, at least, in part, affected. I started playing every shmup in the same way that I started drinking bourbon; not appreciating them at first, and their differences, and finding them difficult to swallow (ha), but developing an appreciation over time, all because I thought there was something kind of cool about it.

That’s the real problem: we, as game nerds, are too embarrassed by our pretentiousness to call it what it is. We don’t have two separate favourite lists – one for the games we like the most, and one for the games we appreciate most (and I’m not advocating we do, that sounds stupid). I like Just Cause 2, but I appreciate Shadow of the Colossus. I like Tetris 2 but I appreciate Super Puzzle Fighter. I like Hackers but I appreciate Loves of a Blonde. I like The Bends but I appreciate OK Computer. It’s like we can’t decide if enjoyment or relevance is more important, so we sandwich the two together and directly compare them to each other. But it’s impossible. It’s like comparing apples to Jackson Pollock. Worse, we separate ourselves from the enjoyable and irrelevant by calling it a “guilty pleasure.” What a weird, loaded turn of phrase (and one I use when I’m not thinking about it, to be fair).

There’s nothing wrong with a little bit of affectation or pretentiousness. By convincing yourself you like something that’s “good” in some way (assuming it is “good” in a way that’s, well, good), you can develop appreciations for things that you may have missed before. While the bourbon metaphor falls apart here because it doesn’t really benefit you so much as it probably makes you a bit duller when you drink it and makes your chest burn a bit and costs you money and can mess up your liver, look at, like, music. You could have listened to Top 40 and/or MOR classic rock radio for your entire life. Nothing wrong with that. But you, person reading this, at some point got into stuff off the beaten track, musically. This might have been, to some degree, an affectation – you got into some band because you thought it’d impress potential mates, or make you look cooler to a clique at school that you respected. But that probably opened you up to other stuff that was really great. Without pretending you were into Fugazi, you never would have actually gotten into Fugazi, and without Fugazi, you wouldn’t have found out about Bad Brains and Nation of Ulysses, and your eye for racism and satire (respectively, not jointly) might be a bit less sharp. Without lying and saying you were into Fellini, you might never have actually checked out Fellini and read about why you should actually like it after watching 8 ½ and wondering what the hell the big deal was, anyway.

I know this hasn’t been about Space Megaforce, but, I promise you, it kind of is. Among a certain type of video game nerd, this game is a Shadow of the Colossus (although that perhaps does this game too great a favour). And, yeah, for a shooter it’s kind of cool. All sorts of candy-coloured shit is going on all over the screen and you can get some neat powerups or whatever. But (and I don’t mean to get too nihilistic or existentialist or whatever the fuck is the right word here) what’s the point? Big upping this game is just big upping yourself. It places the self above the medium. And that’s fucked up.

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7 Responses

  1. 1
    Fraser 

    There’s food for thought here, although you come close to saying that Shadow of the Colossus should not be anyone’s favourite game (which I figure you’d backpedal from now, but still).

    I like the Like vs Appreciate distinction, although for me there’s also a Shadow List (B-movie starring a washed-up Josh Hartnett) between the two of games I really, truly like and recommend but can’t get into playing. I’m thinking of Deus Ex and Planescape Torment here, and older games like Star Control 2: great games that I treasure but somehow never find time for. That’s different to, say, Galactic Civilizations, which I didn’t enjoy all that much but respect for all the smart things I can see it does.

    This website seems pretty cool but I’ll only say I like it until other people start liking it and then it’ll be lame.

    ReplyReply
  2. 2
    Antialias 

    Pretensiousness…
    Surely you mean Pretension, non?

    ReplyReply
  3. 3
    brilliam 

    So far as I know both are accepted words, antialias. Pretentiousness tends to only mean the state of being pretentious, whereas pretension can also define the act of performing a pretentious act as well as the state of being one who is inclined to commit acts of pretension. So, pretentiousness is more specific, and clear, if not concise.

    … he said in the least concise way possible.

    ReplyReply
  4. 4
    codicier 

    I enjoyed your post. I think you kinda hit what is a bit of a raw nerve within the videogames community.

    I think allot of people probably agree that because we literally invest more in a single games purchase than we do with any other media purchase we feel compelled to justify our choice more than we would otherwise.
    A choice which of course is often guided by the critical rating a game is given.

    ReplyReply
  5. Reading this, I felt like I was getting whiplash from how abruptly I was swinging back and forth between agreeing and disagreeing with what you were saying.

    I think you make some valid points but I also think you’re creating a false dichotomy (speaking of pretension, I just had to use that word) with your “like vs. appreciate” distinction. Yes they are different, but that doesn’t make them mutually exclusive. When I first played Shadow of the Colossus, I just enjoyed it on the level that you would consider “liking” – not because it had the trappings of an important work of Art , but because it was fucking awesome. As a result, I naturally feel resentful when somebody like yourself comes along and suggests that my feelings about the game must be insincere just because it has subsequently been canonized. Well, guess what? Sometimes a work gets canonized because it’s really goddamn good, and yes, it is possible for a game to be enjoyable and relevant at the same time. I don’t think the tendency of people to be frontrunners has any bearing on the actual quality of the original work.

    As for what I agreed with in your post, I do think you are onto something with your description of the way people select certain media as a way of defining their own personality or even manufacturing an identity. But I don’t find this inherently pretentious. As you point out, we all do this. I think it’s really just a natural process that arises from our relationship with media. As long as we’re not deluding ourselves into thinking we like something because we feel obligated to do so (and only you can really know if you’re doing this, so it’s pointless to accuse others of it), I think it’s valid that our favorite media should be whatever speaks to us, or whatever helps clarify how we perceive ourselves and our lives. So basically, I think that deriving some sense of self-satisfaction based on our tastes isn’t altogether evil or pretentious.

    The only caveat would be people who try to make a distinction between “high” and “low” culture, where the line between the two always seems to be suspiciously aligned with their personal preferences. That is evil, and as a fan of pro wrestling I can’t condone it.

    ReplyReply
  1. [...] also recommends Brilliam’s piece ‘Pretense, Affectation, Videogames‘ in which Brilliam diagnoses what he sees as the problem of affectation in the game [...]

  2. [...] There’s a nice article about this idea wrt videogames here. [...]

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