Here, I’ll tell you more about the games that, while they don’t appear among my top ten of the year, came very close. These games could have dominated in a more meager year and all deserve at least some of your time; at this point, it would be difficult to rate them, however, so I’ve chosen to present them in alphabetical order.
Final Fantasy Tactics A2: Grimoire of the Rift would have been among my dishonorable mentions had I not ended up playing it so much. I wrote a piece about how I felt about it on my Destructoid community blog before I had this space. Basically, my feeling on this game can be summed up as such: it’s slower than should be legal. It’s the weakest attempt at a plot in a Strategy RPG I’ve seen in ages. It’s, at best, a monkey on my back. However, it’s also a game that came at the right time: just as I was getting completely sick of spending three hours a day in transit a day (my job’s location sucks), this game appeared in front of me, and I gave it my time.
Geometry Wars: Retro Evolved 2 is a brilliant followup to what might be one of the best games of this generation. I’m not sure I appreciate all of its tweaks to the system, but the Pacifism mode (and, by extension, the Wax On/Wax Off achievements) really put it over the top. I’ve never had so much fun chasing two simple achievements before, and GWRE2 gave me faith in the entire concept.
Ikaruga is a further testament to the depth of this year’s release list. A game I played a fair bit on my friend’s Dreamcast ages ago, getting to revisit this old gem was a total treat. This was further enhanced by my purchase of a TATE-friendly LCD monitor; indeed, Ikaruga was the first vertical shmup I played on my vertically-tilted screen. While this game was a joy, it couldn’t make my top ten, simply because I had experienced the breadth of what it had to offer me in years gone by.
Lost Odyssey is another unfortunate casualty of my incredibly elite top-ten list, as it was probably the most fun I’ve had with an old-fashioned JRPG since… well, if you don’t count FFXII and Suikoden V as “old-fashioned,” then FFX. Despite its shoddy case (four DVDs on a tiny spindle? Really? Couldn’t you guys shell for something a BIT more secure?), the thirty gigs of game within contained some of the most challenging character studies found in a game like this that I’ve ever seen. Seth, who starts a typical, quick, independent pirate-woman undergoes a series of trials that prove she is anything BUT typical. I won’t be surprised if this is the best classically-styled JRPG of the entire console generation.
NHL 09, simply put, is enough to instill complete faith in EA’s iterative sports game model. More than a mere roster update, EA has decided that the only way to make users want a new game is to add so much to the game that the previous one feels like a useless coaster. Indeed, the Be A Pro mode changes the way to think about the game; its use of gently-guiding arrows ensures that you learn positional play, and its awareness of the importance of statistics other than goals (like, for example, +/-).
Professor Layton & The Curious Village combines two of my favourite things: those dorky brain-puzzles that used to come in books that offered “Over 300!” of them, and awesome professor-detectives in top hats with plucky, curious young sidekicks. Indeed, this game captured my brainmeats as well has my heartflesh. And, despite my fears, it even managed to offer me some new puzzles that I hadn’t conquered long ago during my socially awkward library-habitating days.
Rainbow Six Vegas 2 is the shooter I wanted when I bought Call of Duty 4: a realistic, modern-day FPS with a real sense of self-preservation. Ever since the halcyon days of the Half-Life mod Hostile Intent, I’ve yearned for more shooters that make you as scared of the guns that you’re carrying as you are deadly with them. Vegas 2 delivered this in spades, with a pretty fun “terrorist hunt” mode for co-op multiplayer fun.
World of Goo is a game that I’ve yet to give more time to, and perhaps I’ll regret not putting it among my top ten once I get further, but from what I’ve seen, what a fun game. I haven’t enjoyed a wobbly, physicksy, experimenty game like this since I first played Armadillo Run a couple of years ago. I’m always glad to see games that feel like high school science projects, especially when they’re coupled with such above-the-cut presentation. While I’m not usually one for blobs with eyeballs, the game gets massive points for its love-filled messages from its mysterious sign-painter.


Lock’s Quest
PixelJunk Eden















