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	<title>Comments on: Stop Saying Retro.</title>
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		<title>By: Rob Zacny</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-53</link>
		<dc:creator>Rob Zacny</dc:creator>
		<pubDate>Sat, 22 Nov 2008 09:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-53</guid>
		<description>The comparisons with other media are misleading. Videogames have a very brief history while film, literature, drama... pretty much everything else has a much deeper tradition from which to draw.

Nobody calls Chris Farley&#039;s schtick retro because slapstick has been around since before we can remember, so it&#039;d be a useless term. Same deal with Tarantino films: we can easily break down the influences that inform and animate his work, so we don&#039;t need to say his work is retro. We have better terminology.

The problem we&#039;re facing here is that most of us seem have labored under a misapprehension that we&#039;re only now identifying. &quot;Retro&quot; is a devaluing term to describe genres that we never properly understood or recognized. As technology improved, more and more games started leaving behind their simplistic 2D roots and striving for greater realism. Three-dimensions, better graphics, physics engines, etc.

In my case, I&#039;ll admit that this caused me to sort of underestimate those older games. They were the way they were because of limited technology and experience, I thought. Gaming would move away from 2D shooters and scrollers as fast as possible. God knows I did (nothing helps contempt for a genre like being exquisitely bad at it).

So now we have all these games that look toward these earlier genres and techniques, but we never fully appreciated these older games nor fleshed out a good descriptive vocabulary for them. They&#039;re retro because people used to make games this way, with the unspoken assumption that these days they should not. However, that is being exploded, so we&#039;re in need of a finer-grained critical language.</description>
		<content:encoded><![CDATA[<p>The comparisons with other media are misleading. Videogames have a very brief history while film, literature, drama&#8230; pretty much everything else has a much deeper tradition from which to draw.</p>
<p>Nobody calls Chris Farley&#8217;s schtick retro because slapstick has been around since before we can remember, so it&#8217;d be a useless term. Same deal with Tarantino films: we can easily break down the influences that inform and animate his work, so we don&#8217;t need to say his work is retro. We have better terminology.</p>
<p>The problem we&#8217;re facing here is that most of us seem have labored under a misapprehension that we&#8217;re only now identifying. &#8220;Retro&#8221; is a devaluing term to describe genres that we never properly understood or recognized. As technology improved, more and more games started leaving behind their simplistic 2D roots and striving for greater realism. Three-dimensions, better graphics, physics engines, etc.</p>
<p>In my case, I&#8217;ll admit that this caused me to sort of underestimate those older games. They were the way they were because of limited technology and experience, I thought. Gaming would move away from 2D shooters and scrollers as fast as possible. God knows I did (nothing helps contempt for a genre like being exquisitely bad at it).</p>
<p>So now we have all these games that look toward these earlier genres and techniques, but we never fully appreciated these older games nor fleshed out a good descriptive vocabulary for them. They&#8217;re retro because people used to make games this way, with the unspoken assumption that these days they should not. However, that is being exploded, so we&#8217;re in need of a finer-grained critical language.</p>
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		<title>By: Daniel Purvis</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-51</link>
		<dc:creator>Daniel Purvis</dc:creator>
		<pubDate>Sat, 22 Nov 2008 03:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-51</guid>
		<description>Was just thinking -- since when does other media such as film, television and music ever get called &quot;retro&quot;. Even books, for that matter. Vintage and retro are terms generally used to describe clothing and interior decorating styles.

I usually use the term &quot;retro&quot; but I&#039;m now wondering why. When I watch a film such as Dawn of the Dead from the 70s, I don&#039;t call it a &quot;retro&quot; film, I call it old.

When reading 1984, you don&#039;t call it &quot;retro&quot;, you call it a &quot;classic&quot; or &quot;fuckin&#039; boring&quot;. etc.

Well, that&#039;s that then. I&#039;m just going to throw the term retro and it&#039;s application to a majority of media straight out the window.

Done and done. Thanks for bringing this up!</description>
		<content:encoded><![CDATA[<p>Was just thinking &#8212; since when does other media such as film, television and music ever get called &#8220;retro&#8221;. Even books, for that matter. Vintage and retro are terms generally used to describe clothing and interior decorating styles.</p>
<p>I usually use the term &#8220;retro&#8221; but I&#8217;m now wondering why. When I watch a film such as Dawn of the Dead from the 70s, I don&#8217;t call it a &#8220;retro&#8221; film, I call it old.</p>
<p>When reading 1984, you don&#8217;t call it &#8220;retro&#8221;, you call it a &#8220;classic&#8221; or &#8220;fuckin&#8217; boring&#8221;. etc.</p>
<p>Well, that&#8217;s that then. I&#8217;m just going to throw the term retro and it&#8217;s application to a majority of media straight out the window.</p>
<p>Done and done. Thanks for bringing this up!</p>
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		<title>By: brilliam</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-50</link>
		<dc:creator>brilliam</dc:creator>
		<pubDate>Fri, 21 Nov 2008 20:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-50</guid>
		<description>@chesh, fair point-- maybe it&#039;s my advancing years, but Ikaruga still feels &quot;new&quot; to me. Given that it&#039;s on a second-3D-game-generation console, I find it difficult to consider a part of those formative years so much as a part of the &quot;polishing&quot; years we&#039;ve seen over the past 2-3 console iterations. But, again, gettin&#039; old, right?

@Rob Zacny, you&#039;re right. If you said it had retro sensibilities people would probably have an idea of where you are coming from, but not a complete picture; for example, I personally find that game very unpunishing and focussed on the experience of finishing levels/songs, and not so much a quarter-muncher. But, the thing is, there&#039;s a cavernous difference (at least to me) between &quot;retro sensibilities&quot; and simply &quot;retro.&quot; Ditto retro-inspired; implying it is informed by retro games is more accurate than calling it a retro game. 

I also agree that postretro is terrible, I was being a bit tongue in cheek with it. :) I think, if it can roll off the tongue better than it seems like it is so far, &quot;anachro&quot; might have some promise!</description>
		<content:encoded><![CDATA[<p>@chesh, fair point&#8211; maybe it&#8217;s my advancing years, but Ikaruga still feels &#8220;new&#8221; to me. Given that it&#8217;s on a second-3D-game-generation console, I find it difficult to consider a part of those formative years so much as a part of the &#8220;polishing&#8221; years we&#8217;ve seen over the past 2-3 console iterations. But, again, gettin&#8217; old, right?</p>
<p>@Rob Zacny, you&#8217;re right. If you said it had retro sensibilities people would probably have an idea of where you are coming from, but not a complete picture; for example, I personally find that game very unpunishing and focussed on the experience of finishing levels/songs, and not so much a quarter-muncher. But, the thing is, there&#8217;s a cavernous difference (at least to me) between &#8220;retro sensibilities&#8221; and simply &#8220;retro.&#8221; Ditto retro-inspired; implying it is informed by retro games is more accurate than calling it a retro game. </p>
<p>I also agree that postretro is terrible, I was being a bit tongue in cheek with it. :) I think, if it can roll off the tongue better than it seems like it is so far, &#8220;anachro&#8221; might have some promise!</p>
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		<title>By: Rob Zacny</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-49</link>
		<dc:creator>Rob Zacny</dc:creator>
		<pubDate>Fri, 21 Nov 2008 19:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-49</guid>
		<description>I think I agree with Katrina that we need a word for &quot;retro-esque&quot;. Preferably not &quot;postretro&quot;. However, in defense of retro, I think most people do use the word that way. If someone were to say that &quot;Everyday Shooter&quot; has retro sensibilities, would anyone fail to understand what he meant?

I think retro is a useful term to separate games that push graphics and realism (like most 3D shooters or adventures) from those that look back at the style and mechanics of an earlier era. Until we find a better word, let&#039;s not retire it just yet.</description>
		<content:encoded><![CDATA[<p>I think I agree with Katrina that we need a word for &#8220;retro-esque&#8221;. Preferably not &#8220;postretro&#8221;. However, in defense of retro, I think most people do use the word that way. If someone were to say that &#8220;Everyday Shooter&#8221; has retro sensibilities, would anyone fail to understand what he meant?</p>
<p>I think retro is a useful term to separate games that push graphics and realism (like most 3D shooters or adventures) from those that look back at the style and mechanics of an earlier era. Until we find a better word, let&#8217;s not retire it just yet.</p>
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		<title>By: chesh</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-48</link>
		<dc:creator>chesh</dc:creator>
		<pubDate>Fri, 21 Nov 2008 18:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-48</guid>
		<description>Well, Ikaruga did come out in 2001 (in the arcade), so given the speed with which our community&#039;s attention shifts I think that actually could qualify as retro...

Pedantry aside, I agree totally.</description>
		<content:encoded><![CDATA[<p>Well, Ikaruga did come out in 2001 (in the arcade), so given the speed with which our community&#8217;s attention shifts I think that actually could qualify as retro&#8230;</p>
<p>Pedantry aside, I agree totally.</p>
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		<title>By: brilliam</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-42</link>
		<dc:creator>brilliam</dc:creator>
		<pubDate>Thu, 20 Nov 2008 21:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-42</guid>
		<description>What if games like Mega Man 9 were referred to as Anachro instead of Retro? Since they are current but fit into the paradigm of another time&#039;s games, they&#039;re somewhat anachronstic, no?</description>
		<content:encoded><![CDATA[<p>What if games like Mega Man 9 were referred to as Anachro instead of Retro? Since they are current but fit into the paradigm of another time&#8217;s games, they&#8217;re somewhat anachronstic, no?</p>
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		<title>By: Michael Walbridge</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-41</link>
		<dc:creator>Michael Walbridge</dc:creator>
		<pubDate>Thu, 20 Nov 2008 21:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-41</guid>
		<description>This is a very good point: I agree retro isn&#039;t defined and if it isn&#039;t can lead to arguments. Don&#039;t want retro to become the new &quot;emo&quot;!

How about: &quot;Retro games are games made with graphics, sound, and game design elements that are influenced by and in accordance with games that otherwise would be extinct?&quot; I can&#039;t nail it right now but it seems like the &quot;step backwards&quot; part is what makes it so; Castle Crashers is being referred to as such based on design choices (and whether CC is retro is almost debatable), but MM9 seems to be the only true &quot;retro&quot; game with its adherence to 8-bit NES capabilities.

Hmmm.</description>
		<content:encoded><![CDATA[<p>This is a very good point: I agree retro isn&#8217;t defined and if it isn&#8217;t can lead to arguments. Don&#8217;t want retro to become the new &#8220;emo&#8221;!</p>
<p>How about: &#8220;Retro games are games made with graphics, sound, and game design elements that are influenced by and in accordance with games that otherwise would be extinct?&#8221; I can&#8217;t nail it right now but it seems like the &#8220;step backwards&#8221; part is what makes it so; Castle Crashers is being referred to as such based on design choices (and whether CC is retro is almost debatable), but MM9 seems to be the only true &#8220;retro&#8221; game with its adherence to 8-bit NES capabilities.</p>
<p>Hmmm.</p>
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		<title>By: .tiff</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-40</link>
		<dc:creator>.tiff</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-40</guid>
		<description>Wow, great write up Dude!  I definitely agree with you... and I feel more often than not the retro lable is applied to games with a visual aesthetic that flirts with the look of older games. But just becuase a game *looks* like another game before its time, doesn&#039;t mean it is &#039;retro&#039;. Duhhhh.</description>
		<content:encoded><![CDATA[<p>Wow, great write up Dude!  I definitely agree with you&#8230; and I feel more often than not the retro lable is applied to games with a visual aesthetic that flirts with the look of older games. But just becuase a game *looks* like another game before its time, doesn&#8217;t mean it is &#8216;retro&#8217;. Duhhhh.</p>
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		<title>By: ethdem</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-39</link>
		<dc:creator>ethdem</dc:creator>
		<pubDate>Thu, 20 Nov 2008 17:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-39</guid>
		<description>I like post-coinop quite a bit, but for different reasons. I like the prospect of having a name for all of the games that are starting to do away with the arcade-centric conventions a la Fable 2 or Braid.

I surprisingly don&#039;t hate neo terms in this context. Neoretro or neoarcade. As you point out, PacMan CE tries to capture some of the arcade experience but is by no means a derivative experience. No more than N or N+ is compared to lode runner.

But I&#039;m blathering. I think of Braid as post-arcade and Mega Man 9 as neo-arcade (even though megaman wasn&#039;t an arcade title it&#039;s still locked pretty into the credits/lives style paradigm).</description>
		<content:encoded><![CDATA[<p>I like post-coinop quite a bit, but for different reasons. I like the prospect of having a name for all of the games that are starting to do away with the arcade-centric conventions a la Fable 2 or Braid.</p>
<p>I surprisingly don&#8217;t hate neo terms in this context. Neoretro or neoarcade. As you point out, PacMan CE tries to capture some of the arcade experience but is by no means a derivative experience. No more than N or N+ is compared to lode runner.</p>
<p>But I&#8217;m blathering. I think of Braid as post-arcade and Mega Man 9 as neo-arcade (even though megaman wasn&#8217;t an arcade title it&#8217;s still locked pretty into the credits/lives style paradigm).</p>
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		<title>By: brilliam</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-38</link>
		<dc:creator>brilliam</dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-38</guid>
		<description>yeah, I need to lay off the quotation marks, it seems. It was even bugging me as I was writing it. 

Whether the games that are old are retro or the games that namecheck them are retro is irrelevant to me, as long as it&#039;s defined &lt;i&gt;which one it is&lt;/i&gt; and isn&#039;t both. The fact that they are BOTH called retro is what causes confusion, at least to me. 

I am kinda diging on this post-something thing. Post-arcade? Post-retro? Post-coinop?</description>
		<content:encoded><![CDATA[<p>yeah, I need to lay off the quotation marks, it seems. It was even bugging me as I was writing it. </p>
<p>Whether the games that are old are retro or the games that namecheck them are retro is irrelevant to me, as long as it&#8217;s defined <i>which one it is</i> and isn&#8217;t both. The fact that they are BOTH called retro is what causes confusion, at least to me. </p>
<p>I am kinda diging on this post-something thing. Post-arcade? Post-retro? Post-coinop?</p>
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		<title>By: ethdem</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-36</link>
		<dc:creator>ethdem</dc:creator>
		<pubDate>Thu, 20 Nov 2008 12:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-36</guid>
		<description>Good post, makes a lot of sense. One of the big issues is that retro is a poorly defined term in the first place. It&#039;s easy to pick out retro now, but getting more difficult as the medium becomes older than say 30.

I was under the impression that retro only applied to art that referred to things before its time, though. Retro taken literally means looking back, and to me that makes something that refers to old things retro and old things just old.

Playing pac-man in an arcade in the 80&#039;s wasn&#039;t retro. Playing pac-man in barcade now is.

Either way it&#039;s damn near being a critically useless term, using the retro = old definition gets everyone into the how old argument, which boils down to when a &#039;retro&#039; gamer played their formative games or when a &#039;progressive&#039; gamer feels games no longer contain relevance.

If we use retro as referring to old, we still have to resolve that first issue and additionally the problem of how much retro is retro enough. It could be pretty easily justified that any game that uses limited lives ever is a retro game because it depends and the coin-op mechanism that is no longer relevant.

More mature critical industries get pretty specific. Most work on Tarantino tries to find specific films he grinches from rather than using generalistic terms.

Semantics aside, I agree that the use of retro is intellectually lazy.

Also, holy quotes batman, you have like two per paragraph up in this!</description>
		<content:encoded><![CDATA[<p>Good post, makes a lot of sense. One of the big issues is that retro is a poorly defined term in the first place. It&#8217;s easy to pick out retro now, but getting more difficult as the medium becomes older than say 30.</p>
<p>I was under the impression that retro only applied to art that referred to things before its time, though. Retro taken literally means looking back, and to me that makes something that refers to old things retro and old things just old.</p>
<p>Playing pac-man in an arcade in the 80&#8242;s wasn&#8217;t retro. Playing pac-man in barcade now is.</p>
<p>Either way it&#8217;s damn near being a critically useless term, using the retro = old definition gets everyone into the how old argument, which boils down to when a &#8216;retro&#8217; gamer played their formative games or when a &#8216;progressive&#8217; gamer feels games no longer contain relevance.</p>
<p>If we use retro as referring to old, we still have to resolve that first issue and additionally the problem of how much retro is retro enough. It could be pretty easily justified that any game that uses limited lives ever is a retro game because it depends and the coin-op mechanism that is no longer relevant.</p>
<p>More mature critical industries get pretty specific. Most work on Tarantino tries to find specific films he grinches from rather than using generalistic terms.</p>
<p>Semantics aside, I agree that the use of retro is intellectually lazy.</p>
<p>Also, holy quotes batman, you have like two per paragraph up in this!</p>
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		<title>By: Matthew Gallant</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-29</link>
		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Thu, 20 Nov 2008 00:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-29</guid>
		<description>You might enjoy this article about the &quot;retroness&quot; of Mega Man 9: http://etelmik.blogspot.com/2008/10/mega-man-9-modern-meet-retro-retro-meet.html</description>
		<content:encoded><![CDATA[<p>You might enjoy this article about the &#8220;retroness&#8221; of Mega Man 9: <a href="http://etelmik.blogspot.com/2008/10/mega-man-9-modern-meet-retro-retro-meet.html" onclick="javascript:pageTracker._trackPageview('/outbound/comment/etelmik.blogspot.com');" rel="nofollow">http://etelmik.blogspot.com/2008/10/mega-man-9-modern-meet-retro-retro-meet.html</a></p>
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		<title>By: brilliam</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-28</link>
		<dc:creator>brilliam</dc:creator>
		<pubDate>Wed, 19 Nov 2008 22:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-28</guid>
		<description>Haha, how about &quot;postretro?&quot; Everybody likes post- words, riiiiight? :P</description>
		<content:encoded><![CDATA[<p>Haha, how about &#8220;postretro?&#8221; Everybody likes post- words, riiiiight? :P</p>
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		<title>By: Katrina/Shadokat</title>
		<link>http://brilli.am/writes/2008/11/19/stop-saying-retro/comment-page-1/#comment-27</link>
		<dc:creator>Katrina/Shadokat</dc:creator>
		<pubDate>Wed, 19 Nov 2008 22:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://brilli.am/writes/?p=28#comment-27</guid>
		<description>There needs to be a word for retro-esque, that means it&#039;s LIKE retro games, but it really isn&#039;t.

Otherwise, I do feel old when people use the word incorrectly; In the good old days (with teeth removed and stuff) I did play the atari, and NES, and they were good enough. Arcade games on the XBox have been amazing, but they do induce nostalgia, they&#039;re not retro. Sorry, Rambling - No more sugar for me.

Keep it up!</description>
		<content:encoded><![CDATA[<p>There needs to be a word for retro-esque, that means it&#8217;s LIKE retro games, but it really isn&#8217;t.</p>
<p>Otherwise, I do feel old when people use the word incorrectly; In the good old days (with teeth removed and stuff) I did play the atari, and NES, and they were good enough. Arcade games on the XBox have been amazing, but they do induce nostalgia, they&#8217;re not retro. Sorry, Rambling &#8211; No more sugar for me.</p>
<p>Keep it up!</p>
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